fall.04: Introduction to Interactive 3D

Having no prior experience with any 3D software, I spent part of the semester learning basic character modeling and animation. The remaining part of the semester I created an interactive world that included collision detection using Virtools. The final example is a little crude due to the short time span, but was presented at the ITP Winter 2004 show with an accompanying soundtrack and a game controller. The example below requires the free Virtools Player.

// Controls

Move Dog with keyboard arrow buttons.
Keys A,S,Q,W - change perspective

Download the cmo of this project.

Rich Hauck at the Interactive Telecommunications Program at New York University