class Cross{ Cross(int _scale, int _x, int _y){ beginShape(POLYGON); vertex(_scale+_x, _scale+_y); vertex((_scale*2)+_x, _scale+_y); vertex((_scale*2)+_x, (_scale*2)+_y); vertex((_scale*3)+_x, (_scale*2)+_y); vertex((_scale*3)+_x, (_scale*3)+_y); vertex((_scale*2)+_x, (_scale*3)+_y); vertex((_scale*2)+_x, (_scale*4)+_y); vertex(_scale+_x, (_scale*4)+_y); vertex(_scale+_x, (_scale*3)+_y); vertex(0+_x, (_scale*3)+_y); vertex(0+_x, (_scale*2)+_y); vertex(_scale+_x, (_scale*2)+_y); endShape(); } }