class Cross extends Shape{ color mcolor; Cross(float _mscale, float _x, float _y){ int tc, coin; x = _x; y = _y; mscale = _mscale; tscale = mscale; coin = (int)random(0, 20); tc = (int)random(175,225); if(coin < 19) mcolor = color(tc, tc, tc); else mcolor = color(tc, 0, 0); } void render() { fill(mcolor); beginShape(POLYGON); vertex(tscale+x, tscale+y); vertex((tscale*2)+x, tscale+y); vertex((tscale*2)+x, (tscale*2)+y); vertex((tscale*3)+x, (tscale*2)+y); vertex((tscale*3)+x, (tscale*3)+y); vertex((tscale*2)+x, (tscale*3)+y); vertex((tscale*2)+x, (tscale*4)+y); vertex(tscale+x, (tscale*4)+y); vertex(tscale+x, (tscale*3)+y); vertex(0+x, (tscale*3)+y); vertex(0+x, (tscale*2)+y); vertex(tscale+x, (tscale*2)+y); endShape(); } }